use std::path::{Path, PathBuf}; use std::fs::{self, File}; use std::io::Write; use std::error::Error; use {BookConfig, BookItem, theme, parse, utils}; use book::BookItems; use renderer::{Renderer, HtmlHandlebars}; use utils::{PathExt, create_path}; pub struct MDBook { config: BookConfig, pub content: Vec, renderer: Box, } impl MDBook { /// Create a new `MDBook` struct with root directory `root` /// /// - The default source directory is set to `root/src` /// - The default output directory is set to `root/book` /// /// They can both be changed by using [`set_src()`](#method.set_src) and [`set_dest()`](#method.set_dest) pub fn new(root: &Path) -> MDBook { if !root.exists() || !root.is_dir() { output!("{:?} No directory with that name", root); } MDBook { content: vec![], config: BookConfig::new(root) .set_src(&root.join("src")) .set_dest(&root.join("book")) .to_owned(), renderer: Box::new(HtmlHandlebars::new()), } } /// Returns a flat depth-first iterator over the elements of the book, it returns an [BookItem enum](bookitem.html): /// `(section: String, bookitem: &BookItem)` /// /// ```no_run /// # extern crate mdbook; /// # use mdbook::MDBook; /// # use bookitem::BookItem; /// # use std::path::Path; /// # fn main() { /// # let mut book = MDBook::new(Path::new("mybook")); /// for item in book.iter() { /// match item { /// BookItem::Chapter(section, chapter) => {}, /// BookItem::Affix(chapter) => {}, /// BookItem::Spacer => {}, /// } /// } /// /// // would print something like this: /// // 1. Chapter 1 /// // 1.1 Sub Chapter /// // 1.2 Sub Chapter /// // 2. Chapter 2 /// // /// // etc. /// # } /// ``` pub fn iter(&self) -> BookItems { BookItems { items: &self.content[..], current_index: 0, stack: Vec::new(), } } /// `init()` creates some boilerplate files and directories to get you started with your book. /// /// ```text /// book-test/ /// ├── book /// └── src /// ├── chapter_1.md /// └── SUMMARY.md /// ``` /// /// It uses the paths given as source and output directories and adds a `SUMMARY.md` and a /// `chapter_1.md` to the source directory. pub fn init(&mut self) -> Result<(), Box> { debug!("[fn]: init"); if !self.config.get_root().exists() { create_path(self.config.get_root()).unwrap(); output!("{:?} created", self.config.get_root()); } { let dest = self.config.get_dest(); let src = self.config.get_src(); if !dest.exists() { debug!("[*]: {:?} does not exist, trying to create directory", dest); try!(fs::create_dir(&dest)); } if !src.exists() { debug!("[*]: {:?} does not exist, trying to create directory", src); try!(fs::create_dir(&src)); } let summary = src.join("SUMMARY.md"); if !summary.exists() { // Summary does not exist, create it debug!("[*]: {:?} does not exist, trying to create SUMMARY.md", src.join("SUMMARY.md")); let mut f = try!(File::create(&src.join("SUMMARY.md"))); debug!("[*]: Writing to SUMMARY.md"); try!(writeln!(f, "# Summary")); try!(writeln!(f, "")); try!(writeln!(f, "- [Chapter 1](./chapter_1.md)")); } } // parse SUMMARY.md, and create the missing item related file try!(self.parse_summary()); debug!("[*]: constructing paths for missing files"); for item in self.iter() { debug!("[*]: item: {:?}", item); match item { &BookItem::Spacer => continue, &BookItem::Chapter(_, ref ch) | &BookItem::Affix(ref ch) => { if ch.path != PathBuf::new() { let path = self.config.get_src().join(&ch.path); if !path.exists() { debug!("[*]: {:?} does not exist, trying to create file", path); try!(::std::fs::create_dir_all(path.parent().unwrap())); let mut f = try!(File::create(path)); //debug!("[*]: Writing to {:?}", path); try!(writeln!(f, "# {}", ch.name)); } } } } } debug!("[*]: init done"); return Ok(()); } /// The `build()` method is the one where everything happens. First it parses `SUMMARY.md` to /// construct the book's structure in the form of a `Vec` and then calls `render()` /// method of the current renderer. /// /// It is the renderer who generates all the output files. pub fn build(&mut self) -> Result<(), Box> { debug!("[fn]: build"); try!(self.init()); // Clean output directory try!(utils::remove_dir_content(&self.config.get_dest())); try!(self.renderer.render(&self)); Ok(()) } pub fn copy_theme(&self) -> Result<(), Box> { debug!("[fn]: copy_theme"); let theme_dir = self.config.get_src().join("theme"); if !theme_dir.exists() { debug!("[*]: {:?} does not exist, trying to create directory", theme_dir); try!(fs::create_dir(&theme_dir)); } // index.hbs let mut index = try!(File::create(&theme_dir.join("index.hbs"))); try!(index.write_all(theme::INDEX)); // book.css let mut css = try!(File::create(&theme_dir.join("book.css"))); try!(css.write_all(theme::CSS)); // book.js let mut js = try!(File::create(&theme_dir.join("book.js"))); try!(js.write_all(theme::JS)); // highlight.css let mut highlight_css = try!(File::create(&theme_dir.join("highlight.css"))); try!(highlight_css.write_all(theme::HIGHLIGHT_CSS)); // highlight.js let mut highlight_js = try!(File::create(&theme_dir.join("highlight.js"))); try!(highlight_js.write_all(theme::HIGHLIGHT_JS)); Ok(()) } /// Parses the `book.json` file (if it exists) to extract the configuration parameters. /// The `book.json` file should be in the root directory of the book. /// The root directory is the one specified when creating a new `MDBook` /// /// ```no_run /// # extern crate mdbook; /// # use mdbook::MDBook; /// # use std::path::Path; /// # fn main() { /// let mut book = MDBook::new(Path::new("root_dir")); /// # } /// ``` /// /// In this example, `root_dir` will be the root directory of our book and is specified in function /// of the current working directory by using a relative path instead of an absolute path. pub fn read_config(mut self) -> Self { let root = self.config.get_root().to_owned(); self.config.read_config(&root); self } /// You can change the default renderer to another one by using this method. The only requirement /// is for your renderer to implement the [Renderer trait](../../renderer/renderer/trait.Renderer.html) /// /// ```no_run /// extern crate mdbook; /// use mdbook::MDBook; /// use mdbook::renderer::HtmlHandlebars; /// # use std::path::Path; /// /// fn main() { /// let mut book = MDBook::new(Path::new("mybook")) /// .set_renderer(Box::new(HtmlHandlebars::new())); /// /// // In this example we replace the default renderer by the default renderer... /// // Don't forget to put your renderer in a Box /// } /// ``` /// /// **note:** Don't forget to put your renderer in a `Box` before passing it to `set_renderer()` pub fn set_renderer(mut self, renderer: Box) -> Self { self.renderer = renderer; self } pub fn set_dest(mut self, dest: &Path) -> Self { // Handle absolute and relative paths match dest.is_absolute() { true => { self.config.set_dest(dest); }, false => { let dest = self.config.get_root().join(dest).to_owned(); self.config.set_dest(&dest); } } self } pub fn get_dest(&self) -> &Path { self.config.get_dest() } pub fn set_src(mut self, src: &Path) -> Self { // Handle absolute and relative paths match src.is_absolute() { true => { self.config.set_src(src); }, false => { let src = self.config.get_root().join(src).to_owned(); self.config.set_src(&src); } } self } pub fn get_src(&self) -> &Path { self.config.get_src() } pub fn set_title(mut self, title: &str) -> Self { self.config.title = title.to_owned(); self } pub fn get_title(&self) -> &str { &self.config.title } pub fn set_author(mut self, author: &str) -> Self { self.config.author = author.to_owned(); self } pub fn get_author(&self) -> &str { &self.config.author } // Construct book fn parse_summary(&mut self) -> Result<(), Box> { // When append becomes stable, use self.content.append() ... self.content = try!(parse::construct_bookitems(&self.config.get_src().join("SUMMARY.md"))); Ok(()) } }