//! Phase management screen

/// Phase screen for viewing and managing project phases
#[allow(dead_code)]
pub struct PhaseScreen;

impl PhaseScreen {
    /// Render phases
    #[allow(dead_code)]
    pub fn render() {
        // Phase rendering logic
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_phase_screen_creation() {
        let _screen = PhaseScreen;
    }
}
